07.25.09
Posted in Other Games, Smut at 10:00 am by k0
Once I played in a Savage Worlds supervillain game called Necessary Evil. Aliens had invaded Earth and slaughtered all the superheroes, leaving only the villains to form a resistance. I’m not often fond of assassin characters, but I thought Shen Xia Lin was interesting enough to run with it. Her journal of her origin and her account of the one thing we actually got through follows.
I suppose each of us must, at some point, describe our origins – American cultural imperialism, but I grow weary of fighting it at every turn. So for this, I submit. Besides, it’s not so very far from our way of telling stories. The ends are often different; Westerners want a tidy ending with all the threads of the story neatly tied off, and they prefer happy endings. In our tradition, we tend to praise stories that end well, even if that means that the hero dies horribly. If he’s gained enlightenment, death is of minor consideration. Read the rest of this entry »
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Posted in Originals at 9:13 am by k0
This one’s from… oh, a while back. File metadata says it’s 01/11/2008 but that can’t be right. It’s years older than that. It was my first sword fight.
The weather was not cooperating.
Not that it was all that surprising. It was, after all, late summer, and no one but the scavengers seem to enjoy the City’s weather during the summer. Nearly everyone who can afford to leaves for cooler – or at least less densely populated – areas. The smell rising from the sewers is unbelievable. Flow through them depends on the river, which often drops to too low a level to keep things moving, so they just stagnate. I’m told the worst of it isn’t the shit, it’s the cooking fat that congeals into huge festering masses that provides that extra frisson which makes the summer are such a delight to breathe.
Some people, however, find that what the city has to offer in compensation is well worth the inconvenience. And then there’s the rest of us, who simply can’t afford to leave or have no place to go. Read the rest of this entry »
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03.23.08
Posted in Changeling at 9:48 pm by k0
Dark. It was nearly always dark under the mountain. Nothing that lived there – and you can be sure that something lived there for if one thing is certain, it is that life can be found in some very surprising places – needed light to see by. Sight was such a poor substitute for the taste of rock, the songs of metal, the bright clear voices of gemstones, the sharp tang of water so heavy with minerals that, had there been light to see it by, it would have been as white and thick as milk. Read the rest of this entry »
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Posted in Changeling, Originals at 9:35 pm by k0
While this story was written as a background story for a Changeling game (as oh so very many of my stories are) I was careful to leave out anything that’s specific to Changeling and, therefore, subject to copyright and trademark law. It’s more ‘inspired by’ than ‘based on.’ It was fun to write, especially Mafut. Edited 5 October 2005.
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08.31.07
Posted in Changeling at 8:16 am by k0
Katie Messier (why yes, she is named after Mark Messier, star centre for the Edmonton Oilers ((and other teams, but we don’t talk about that)), aren’t you clever? Have a cookie.) is a monster and is just fine with it. Read the rest of this entry »
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03.09.07
Posted in Warcraft at 9:09 am by k0
“Castiza” is taken from the Jacobean play The Revenger’s Tragedy by way of Pamela Dean’s Tam Lin. The core characters of the play aren’t characters so much as archetypes, and Castiza is chastity. She’s a World of Warcraft character, an undead priest on Steamwheedle Cartel. Most undead recall their former lives with vivid clarity, if with emotional disconnect. Cas is no exception, but she’s trying to revive the emotional connections. Where many others of her kind revel in being monsters, she struggles against the dark urges instilled by the plague to remain humane (if not human).
World of Warcraft isn’t a very good medium for role-playing, but it’s pretty good for inspiring fanfiction. A very dear friend made me a rag doll of her, complete with a crescent-topped staff and glow-in-the-dark eyes. Read the rest of this entry »
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Posted in Warcraft at 8:49 am by k0
Written in 2006 for a Hallow’s End (the in-game holiday corresponding to Hallowe’en) story-writing contest on the Steamwheedle Cartel realm forum on the official World of Warcraft site. I didn’t win, but I liked how the story came out. Writing it was fun, trying to stay under the 1,000 word limit. It ended up being about 970 words.
It’s a horror story — our protagonist is dead, a zombie raised by the plague that had killed her — but it’s not gory. Our Castiza’s tale is more a personal horror than an external one. Read the rest of this entry »
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Posted in Originals at 8:30 am by k0
This was inspired by a friend’s birthday in 2006. I wrote it for her, though I don’t know if she ever read it. Other people have, and the general opinion of it seems to be “That’s really fucked up.”
Have fun. Read the rest of this entry »
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03.06.07
Posted in Originals, Smut, Vampire at 9:03 am by k0
This began in 2005 as part of a character application at Seradus, but took on its own life. It’s the first erotic story that I’m actually pleased with.”The Book of Ruth” contains graphic images of sex and blood, masturbation and homosexuality.
If these things disturb you, perhaps you should be somewhere else.
You Have Been Warned. Read the rest of this entry »
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Posted in Originals, Vampire at 8:54 am by k0
This was written in 2006 as a character background for a Vampire: the Requiem game that never got started. It was set in pre-Katrina New Orleans. There’s more that I’m still working on, and will (I hope) publish later. I’ve got my own ideas about vampires that aren’t borrowed from White Wolf, which merits the Originals tag. Read the rest of this entry »
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